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Ow

 
Ow
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Here are a couple tests
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I used the same parents, but bred a few foals from them.
Foal 1 had 4196.58
Foal 2 had 4195.06
Foal 3 had 4200.38

Dam had 4173.47 with 72.07 Blup
Sire had 4161.84 with 70.12 Blup

I don't have access to these same horses on the live server as I bought the parents, which were the closest to 70 Blup I could find at the moment so I input the parent's values into the Howrse Plus calculator, which is usually pretty accurate and takes the gains of the GP your working with into account.

According to the calculator, under our current system the foal would have an average GP of 4216.69 with around 70 Blup. Meaning the new difference in GP between breeding at 70 blup now, and breeding at 70 blup under the new system would be about 16-20 points

And had I bred them at 100 blup we would get an average GP of 4224.98, which is over 20 points difference from breeding at 100 and 70 under the new system.

Grant it, I'm not sure how accurate this is, and I'd like to test it some more, but I suppose that provides a bit of an idea, maybe.
In regards to the actions needed to get to 70, both horses above had the 3 skills bolded, were aged to 10 and had 8 wins. So you'll now need to get about 8 wins if you want to reach 70.



Legacy Ann
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LegacyAnn, could you please run such a test but with top GP horses? Of course, the difference is rather extreme with lower GP horses, but wondering if this affects top teams that much, in other words, will the difference be as it is now, just a small fraction of a point?
Nymeria
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Nymeria wrote:

LegacyAnn, could you please run such a test but with top GP horses? Of course, the difference is rather extreme with lower GP horses, but wondering if this affects top teams that much, in other words, will the difference be as it is now, just a small fraction of a point?

Yep, that was my next task. I'll see what I can find
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the issue I'm having is that the blup will update when you age the horse. Horses who previously had 70 blup are dropping to 60, so most of the horses I had planned to use in my own farms won't work unless I try to win some comps
Legacy Ann
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Click to display
1.2% GP gain nowadays and 0.7% with the new system (on average). So about 58% compared to now..


Legacy Ann wrote:

Click to display
the issue I'm having is that the blup will update when you age the horse. Horses who previously had 70 blup are dropping to 60, so most of the horses I had planned to use in my own farms won't work unless I try to win some comps

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Probably easier to do a blup right from the start then.
If you are bored enough (only then otherwise I will test it on UK's prepod) could you do a summary how much blup each win gets?
Maybe there's some plateau where a few ageings would be faster/easier instead of some wins which may have an impact of actually blupping.
Shalassa
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Hmm...
Click to display

The difference when breeding towards the top is really small as to be almost non-existent.
Foal 1: 9787.91
Foal 2: 9787.90

Sire: 9787.46 with 70.12 blup
Dam: 9787.55 with 70.12 blup
Under our current system the foal's average GP would be 9788.46, so there is less than a 1 point difference when breeding at 70 Blup. Breeding at 100 blup would be about 9788.63

For reference, our top GP is 9881, but 100 GP off was the closest I could get, but this test would suggest you won't be too affected if you breed towards the top. I'll keep looking into it though.
Legacy Ann
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Click to display
0.004% GP gain.. And 0.009% now. So about 41% compared to now.
So in general you will getting the best GP result when doing 100 blup. But it looks more like that low GP horses profit more from 100 blup than top GP horses. Which results in top teams still not going for 100 most likely.

Mind doing a comparision with 100 blup? Would like to see if it's actually worth aiming for 100 if the difference still isn't noticeable...
Shalassa
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Legacy Ann wrote:

Yep, that was my next task. I'll see what I can find


Thanks for your help Legacy Ann, you little worker bee you.default smiley xddefault smiley (lol)

I am just not into teams and multiple BLUPing. default smiley :-x
Wingman
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There is one new feature this promo offers. This was never offered before.

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You can buy a card privately. There will be a meter along the top of the flash sales. When you buy a card from the auction or direct your meter will start to fill up. Once it is filled you can buy a card of your choice for a set price.

According to the little chart at the bottom of the flash sales page you get 2% for a bronze, 5% for silver, 10% for gold, 20% for a diamond and 40% if you buy the divine.
Wingman
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Wingman wrote:

Click to display
You can buy a card privately. There will be a meter along the top of the flash sales. When you buy a card from the auction or direct your meter will start to fill up. Once it is filled you can buy a card of your choice for a set price.

According to the little chart at the bottom of the flash sales page you get 2% for a bronze, 5% for silver, 10% for gold, 20% for a diamond and 40% if you buy the divine.


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You mentioned one can buy a card once. Does that mean once once or once per rarity?
Shalassa
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On proprod

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You can buy one card from the auction or direct every 2 days. So to fill the meter you will just get by filling it near the last days of the promo.

Promo lasts about 18 days and you can theoretically buy 18 cards from the regular flash sales. At least this could allow you to get that last card needed many have a problem with on previous card promos.
Wingman
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Wingman wrote:

Click to display
You can buy one card from the auction or direct every 2 days. So to fill the meter you will just get by filling it near the last days of the promo.

Promo lasts about 18 days and you can theoretically buy 18 cards from the regular flash sales. At least this could allow you to get that last card needed many have a problem with on previous card promos.

Click to display

I'm very pleased to hear about this because I was immensely frustrated in the last cards having spent over 30 passes and on the second to last day be missing two diamonds, (the wild and the final card to give me Kaktos.) Very pleased to know I won't be in that situation again...In that picture of the new cards promo, is there a visual showing of the non collection prizes that you get? It is on a different page?


Also in regards to the BLUP changes:
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Very pleased to hear this too, I always BLUP to 100 and get thoroughly annoyed looking at other breeders who just BLUP to 50 going faster than me. default smiley (8)
Chwis's Princess
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This was asked on International so a player also asked on preprod. Will post result when an answer is received.

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How will this BLUP change impact the VIP perk that says Reach BLUP 100 before your horse is 10 years old thanks to the Nyx Pack, cause i have this perk. Or will it at all?
Wingman
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I doubt it will.
Click to display
Only difference is that without the age going into the blup the perk isn't as pointless as before as the age will have a higher impact now thus giving people who ignore that criteria a slightly higher advantage when it comes to blupping.
But then without any wins you will only be able to get 60 blup (80 training + 80 age) and still need a few wins to get the last 10 blup.. They give 40 when you have all, so you would need maybe 10 wins, plus/minus depending on the exact calculation of them.

So basically you can save yourself half the competitions and around half a year* ageing to get to 70 blup. For 100 it will be no competitions saved and around 2 1/2 years.


* To bold the top three skills and get 20 wins I need 7 years. Others may need more or less.
And of course not taking into account BMIs like Chronos' or Achilles'
Shalassa
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Here is a before and after test
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The GP on the parents is slightly lower than the two I used in that last one, but getting wins on preprod is a pain so those two aren't blupped yet.

70(ish) blup test:
Foal had 9748.59 GP
sire-9760.5 GP with 73.06 blup
dam-9735.34 GP with 71.52 blup

100 blup test with the same parents above
This foal had 9748.96 GP

We had a .37 gain from breeding the parent's average blup of 72.29 to when I bred them at 100. I didn't get to breed multiple foals to see what the average GP would have been at 70 blup breeding

Legacy Ann
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censurer This message has been censored since it does not follow the forum rules.
Also, in regards to the Nyx Pack effects
Click to display


The "reach 100 blup perk before 10 with a Nyx Pack" perk still works. It was still available as a perk on the subscription page, so I didn't see why it wouldn't still be possible, but I tested it anyway.

I put a Nyx Pack on a horse and it reached 100 blup at 7 years and 8 months. I'm not sure if the new Nyx Pack age will be lower than 7 (isn't 7 years what it lets you get to now?) as bolding wasn't finished on the horse by the time it was 7 so I had to keep aging it until it was bolded.

I'll try and find another horse I can test it on to see if it will blup before 7.

Legacy Ann
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Click to display
What I noticed right now: Using a Chronos' Timer for blups will be almost pointless then. For now, you can save yourself a few ageings with them as the training is finished earlier but with the new system you can easily bold the needed skills until you got the needed age.
Shalassa
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This was listed on the information I released earlier but after testing this I think we should be very very happy with the C__ promo.

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Before we were stuck with cards that were duplicates and were wasted if they were puzzle cards. Well no more. All cards can be used even the bronze duplicates. You can now get multiples of prizes from the puzzle cards. Before you could only win them once but not now. I have tested this and got up to 4 copies of the puzzle prizes and the duplicates just add up. Once you get a second set of all the cards in that puzzle piece it releases another gift. It could be a GA, or bonus pack, a TC or Poseidon's pack.
Wingman
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Wingman wrote:

This was listed on the information I released earlier but after testing this I think we should be very very happy with the C__ promo.

Click to display
Before we were stuck with cards that were duplicates and were wasted if they were puzzle cards. Well no more. All cards can be used even the bronze duplicates. You can now get multiples of prizes from the puzzle cards. Before you could only win them once but not now. I have tested this and got up to 4 copies of the puzzle prizes and the duplicates just add up. Once you get a second set of all the cards in that puzzle piece it releases another gift. It could be a GA, or bonus pack, a TC or Poseidon's pack.

Click to display
Does this mean we can no longer trade them?
Chwis's Princess
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Chwis's Princess

Click to display
Trading is still an option if you want6 to.

What a lot of people had problems with is later on in the promo duplicates would show up and if you had all bronze and silver cards completed they were basically wasted, esp if they were puzzle cards. Now you can trade or simply activate them and when you had say 2 of every card in a set you got that prize again.

I ended up with 4 foals,3 Poseidon's pack, 2 TCs and I am 1 off from getting 2 T Scales. This is a much better promo than before. default smiley :)
Wingman
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<font color="090DF0"> Please make sure to use spoiler tags even when replying when it's about potential aspects being tested on the preprod.</font color>
Cailow
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Wingman wrote:

Click to display


This was one explanation.

You get 130 points for completed training in your best three skills, this includes rides and comps., the skill must go bold before this requirement is met.
40 points for reaching the age of 10
30 points for winning 20 competitions.
All these points are gained over time a little each day until you reach 100.

Meaning under the current system you could get to 70 blup by doing everything but wins (or a mix of wins and bolding and aging) and still get that GP gain.

With the new system, we won't be able to get so many points from bolding skills alone. Wins will count more meaning players will need to spend more time getting those wins if they want that GP gain from the higher blup, because it sounds like 70 blup will no longer give that GP gain. They'll want to shoot for 100 instead.

Here is another explanation.

70 % BLUP or 100% only matters on IBS (inborn skills). You get the GP gain no matter what.

So many teams and players only go for 100% if they plan to make a skiller.
Recent development also points in the direction that some only bold 1-2 of the top 3 skills, and then breed the horse no mater the amount of wins, age of the horse or BLUP.

If you check several teams you will see more and more go for 70 or even less before they breed the next generation. It's a faster gain than having to go for 100%. And it will save AP's and also time.

And in the GP race if you want to stay top side speed matters.


Wingman, you wrote in the above spoiler that...

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..."70% BLUP or 100% only matters on IBS (inborn skills). You get the GP gain no matter what."

Did this explanation come from Howrse staff or other players? In other words, is this an official confirmation stating that 70 was always good enough for max. GP? That would settle a years-long debate among players....
Nymeria
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Nymeria wrote:

Wingman, you wrote in the above spoiler that...


That was taken from a post on preprod. It is not my post. These are just thoughts there and Legacy Ann gives the best explanation here. I do believe though that statement is correct based on LA's posts.
Wingman
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Nymeria wrote:

Wingman, you wrote in the above spoiler that...
Click to display
..."70% BLUP or 100% only matters on IBS (inborn skills). You get the GP gain no matter what."

Did this explanation come from Howrse staff or other players? In other words, is this an official confirmation stating that 70 was always good enough for max. GP? That would settle a years-long debate among players....

The change log suggests that
Click to display
70 Blup gives less gain than 100 in the change log (see below). Two paragraphs below the one I have squared off it states, "on the other hand, an average BLUPthat was lower than 100 would still give you a high enough genetic potential gain so that reaching 100 blup lost its interest to some people."

Keep in mind, this is me interpreting words, and is in no way an official confirmation, but it suggests that 100 gives the best and anything lower will not. I'm assuming the "average BLUP that was lower" refers to 70.

There is also a player on INT who has some formulas posted in their forum to show that 70 does not give as much gain as 100.

Legacy Ann
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By Retired breeder, 16th October 2017 02:28:34
5
I'm really not looking forward to this change! Working from foundies will be a million times harder now that the BLUP affects GP so much more and the comp wins affect the BLUP. Getting comp wins is so hard for foundies!
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