[FT] Spoiler Zone!

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Please remain polite with each other; no one has the prerogative of spoiling or a patent on the rumours and spoilers that are on the game.

Thank you for your collaboration and understanding.

Regards
Ow

 
Ow
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Will this new potions promo be non-pass-buyer friendly?
Perriwinkle
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Perriwinkle wrote:

Will this new potions promo be non-pass-buyer friendly?


I doubt one promo is more "pass buyer friendly" than another. They may need different amounts of passes used depending on luck and such things but that has nothing to do whether you bought your passes or collected them otherwise. And there are plenty of ways to get them without buying them.
Shalassa
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By Retired breeder, 26th September 2017 15:56:41
When will this promo come?
Retired breeder wrote:

When will this promo come?


Which one? And as of when, no player knows. Owlient can easily change their schedule of releasing promos when they wish and we can only guess when that will be depending on when others used to start.

The next will will be likely start ond Thursday and the next next one probably in about a month.
Shalassa
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Retired breeder wrote:

When will this promo come?


The E___ promo will probably start on the 28th ( Thursday) and the P___ one should be about Oct 19th.

One thing I have decided on regarding the P___ promo.

Click to display
It will be very very much like the plants promo. That is in that you can just brew the elixirs only and get the divine, or you can go for the prizes. Going for the prizes may reduce the possibility of getting the divine due to the time waiting for them to finish brewing. There is also like the plants random ingredients given on logon. Also only the top ingredients can be bought or won with objective.

Here is a synapses of what we are coming up against in preprod. This was posted by another player but gives you an idea of the difficulty of it.

I quote


regarding the recipes.

It does only after you "unlock" a potion (brew it) for the first time. If you haven't made the potion yet you don't know what ingredients it needs unless you sit down and drag and drop ingredients to see what they make. In which case you don't technically *have* to brew it first, you'll just have to keep your own notes until you have brewed it for the first time.

I don't mind sitting down and figuring out the recipes on my own, but what makes the process tedious (and brewing things in general) is that it seems like only the top 4 ingredients plus the elixir can be won through the packs and objectives. For example, as the recipe stands on preprod, getting the H. Winged Staff is like an assembly line: You have to brew the bone to get the eyeball. Then you have to brew another bone to mix with the eyeball to get the ocher dust. There is the first ingredient, now we need the brain. You need a scale and red potion unless you have the brain already. Now you can mix the brain and dust to get the Staff. And if you wanted to brew bats instead of using the dust on the staff, you have to go and brew another eyeball to mix with the dust to make the bats.


The regional server testing will soon be open. That will be for the E___ promo
Wingman
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My error--should be for the P__ promo.default smiley :)
Wingman
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A more complete look at the new Divine:

Click to display




Fenrir is one of the Nordic horses.

Lift the veil that has descended on the Nordic worlds by winning points with rides to Asgard, Midgard and Niflheim. Take care when choosing which ride to go on!

When you get to 900 points, the veil is raised and Fenrir gives you a prize:
1 x Seal of the Apocalypse

This horse cannot be sold.
Nymeria
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Nymeria wrote:

A more complete look at the new Divine:

Click to display




Fenrir is one of the Nordic horses.

Lift the veil that has descended on the Nordic worlds by winning points with rides to Asgard, Midgard and Niflheim. Take care when choosing which ride to go on!

When you get to 900 points, the veil is raised and Fenrir gives you a prize:
1 x Seal of the Apocalypse

This horse cannot be sold.


Click to display
another one that gives a SoA hmmm i need the medallion not that i already have a divine that gives that haha
georgie1993
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A report of my divine getting ability for the P__ promo.

I found it very easy. Passes will be needed but my estimation will be about 20/25.
Wingman
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By Retired breeder, 30th September 2017 08:53:06
Where does everyone find these spoilers?
Retired breeder wrote:

Where does everyone find these spoilers?


Prepod. Mostly from lurking on other server where they start earlier..
Shalassa
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Next promo after the P___ one plus some other changes for breeders..



Click to display
The New Zealand Cards


The concept remains the same as the usual cards contests: collect and scratch cards to win gifts. Complete all the puzzles cards to win the new divine horse.
The Jackpots are:

Tawhirimatea from Maori divines (won when completing all the puzzles)

1 Greyfell in a card (random one among the ones the player does not have) (this gift cannot be cumulated)


<b>Changes since last time</b>


Some layout changes: the cards puzzles are now on top of the page instead of the gift cards

Players can now complete the puzzles several times to win more of the gifts they bring. However, the divine can only be won once, even when you complete all puzzles an additional time

Private sale: Each time a player buys a card in the flash sales, it fills a gauge that brings access to a private sale once it reaches 100% (the number of points a card brings depends of the rarity and goes from 2 to 40%).

The private sale enables a player to buy a Joker of the color of their choice once. The price will depend on the rarity. They have until the end of the contest to buy it.


<b>Mobile Version</b>


A mobile version is available for this contest. Please test it on the oldest and newest devices you have.


Divine

Click to display


Perks.
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Tāwhirimātea


Tāwhirimātea is a divine from the brand new Maori series. He is the god of weather (including thunder and lightning, wind, clouds and storms), so his gift is a Wind Element when he reaches 800 mana.

Once a day, you can scratch off three turtle’s nests to win either baby turtles or shells.

Baby turtles award Mana points to fill the Tiki gauge.

Once the Tiki gauge is full, you will receive a Wind Element item.


Major changes for breeders.

Click to display
BLUP Revaluation


The BLUP calculation has been reworked to ensure greater equity between breeders.

There was a certain imbalance in the way BLUP is calculated as well as in how the genetic potential and skills are passed down to foals. For example, training a horse in their 3 best skills counted more than age or wins when it came to calculating BLUP. On the other hand, an average BLUP that was lower than 100 would still give you a high enough genetic potential gain so that reaching 100 BLUP lost its interest for some people.

We wanted to give value back to the efforts of determined breeders who make the effort to get to 100 BLUP with their horses before breeding them and thus ensure a greater reward for breeding quality. So here are the changes we've just made.

For more comprehensive list of changes, please see the changelog.


BLUP Calculation


There’s now a better distribution of the 3 factors determining BLUP calculation: the BLUP calculation is less weighted toward training so that wins and horse age count more.

Win weighting: Each win gives you more BLUP than the previous win. The 20th win is therefore the most significant.

Age weighting: Each month gives you more BLUP than the previous month, so you get to the maximum when the horse reaches age 10.
Note: A horse’s BLUP updates after their first aging after the update.


Calculation of a foal's genetic potential


The formula for calculating a foal's genetic potential has been adjusted to change the BLUP factor in the formula.

If the parents' BLUP is below 100, the GP gain is weaker than before, whereas if the parents' BLUP is 100, nothing changes.

Note: Nothing changes for coverings that took place before the change: the genetic potential and innate skills of foals will stay the same as they were expected to be when the covering took place.


Other adjustments: Morpheus' Arms and Nyx Pack


You don't need to wait for a horse to be 3 years old now. You can give a foal Morpheus' Arms or even a Nyx Pack any time after they're born. So you can now save on some aging points!

On the other hand, any horse over 30 years old now loses their Morpheus' Arms.
Wingman
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Wingman wrote:

Click to display
Players can now complete the puzzles several times to win more of the gifts they bring. However, the divine can only be won once, even when you complete all puzzles an additional time

Just... default smiley *-)

Wingman wrote:

Click to display
There’s now a better distribution of the 3 factors determining BLUP calculation: the BLUP calculation is less weighted toward training so that wins and horse age count more.

Win weighting: Each win gives you more BLUP than the previous win. The 20th win is therefore the most significant.

Age weighting: Each month gives you more BLUP than the previous month, so you get to the maximum when the horse reaches age 10.
Note: A horse’s BLUP updates after their first aging after the update.

Not sure how different that turns out in the long run so no opinion yet,
Click to display
Would make the almost poinltess perk for Nyx and no age impact not that useless though... Still not tempted to take that perk but that's a different story


Wingman wrote:

Click to display
If the parents' BLUP is below 100, the GP gain is weaker than before, whereas if the parents' BLUP is 100, nothing changes.

Click to display
Technically it was that way all the time, does that mean the 'malus' for not 100 is higher than before? Like 100 blup = 100% GP gain and 70 blup = 70% gain?
Someone got exact maths about that? Just because they say the gain is lower it doesn't mean 100 will be a must.
Could imagine how many Germans will rage when that goes public because they usually breed with 30 blup default smiley (lol)
Shalassa
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Promo pictures.

Click to display



Shalassa I am not into the breeding area but this is how it was explained on preprod.

Click to display


This was one explanation.

You get 130 points for completed training in your best three skills, this includes rides and comps., the skill must go bold before this requirement is met.
40 points for reaching the age of 10
30 points for winning 20 competitions.
All these points are gained over time a little each day until you reach 100.

Meaning under the current system you could get to 70 blup by doing everything but wins (or a mix of wins and bolding and aging) and still get that GP gain.

With the new system, we won't be able to get so many points from bolding skills alone. Wins will count more meaning players will need to spend more time getting those wins if they want that GP gain from the higher blup, because it sounds like 70 blup will no longer give that GP gain. They'll want to shoot for 100 instead.

Here is another explanation.

70 % BLUP or 100% only matters on IBS (inborn skills). You get the GP gain no matter what.

So many teams and players only go for 100% if they plan to make a skiller.
Recent development also points in the direction that some only bold 1-2 of the top 3 skills, and then breed the horse no mater the amount of wins, age of the horse or BLUP.

If you check several teams you will see more and more go for 70 or even less before they breed the next generation. It's a faster gain than having to go for 100%. And it will save AP's and also time.

And in the GP race if you want to stay top side speed matters.
Wingman
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That doesn't really explain things.
Click to display
For now it sounds like they want to give players a reason to blup to 100 instead of 70 but without giving any further details about the difference. Maybe they lower the GP gain for <100 blup but that doesn't mean that people will go for 100 then.

Personally I need about 40AP for 70 blup. 100 would need 60. Taking 1200 AP as example I could get 30 70 blups or 20 100
So unless 70 blup means less than 2/3 GP gain compared to 100 blup I will still run better with 70 blup. Of course I can't speak for others that's just my numbers but I doubt experience bluppers need much longer/shorter.
Shalassa
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Click to display
well, at least there's another card promo on the waydefault smiley :)

But.... Why? Why must they change how we blup? seriously, it's fine as it is, it doesn't need any changesdefault smiley (8)
PalominoPinto
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Shalassa wrote:

That doesn't really explain things.


If there is a specific question you would like me to ask I can certainly do so and give you the answer I receive. default smiley :)
Wingman
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I haven't yet bred anything myself to test, and I'm not good at math anyway, but perhaps this might help someone who is good at math.
Click to display

This chart will be in the change log and it shows the difference between breeding at 100 blup and 50 blup, before the change. For some reason for the "after" they only give us 8.28 Blup, but perhaps someone who is good at math could possibly figure out what the difference would be when breeding at 70 given that small bit of info until they tells us more or until someone else figures it out.

Though just to note that while currently you can only bold top 3 skills and age to 10 to get to 70, doing those alone will only get you to 60 under the new point distribution system. Though I know some players will forgo getting to age 10 and would rather get some wins in order to reach 70.

Legacy Ann
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so after this current promotion will it likely be the
Click to display
plants promotion and then the cards


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i hope this is true i do love the cards default smiley *-)
pingu230
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pingu230 wrote:

so after this current promotion will it likely be the


No the promotion after the Elements are

Click to display
Potions then the cards
Wingman
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pingu230 wrote:

Click to display
plants promotion and then the cards

Click to display
potions, not plants. default smiley (8)


That table is interesting.. Very interesting.
Click to display

So 100 gives you .23 in that example but 8 .04? If we calculate the later one to 100 blup we would get .48
So were a 100 gives you the most GP for one generation, the best AP use : GP gain ratio will still be less than 100. Just not necessarily 70 anymore.

One could probably calc out the optimum but not with those tiny bits. Especially if they say the last win will give you more points than the first. But it will have an effect on blupping.. Imagine all XC-horses an IH going with 20 WP wins then default smiley :o


Wingman wrote:

If there is a specific question you would like me to ask I can certainly do so and give you the answer I receive.


The question about the exact calculation (new one) would be a start. But I doubt they share that secret with players (yet) default smiley (8)
Shalassa
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So let me summarize it a bit:
Click to display
Before the update you get:
130 from training
40 from ageing
30 from wins

Resulting in +70 when age and training done. The new system gives you only 60 in that case. Which means the wins will get 40 points instead of 30.
The other 160 points will be age and training.

-- Age weighting: Each month gives you more BLUP than the previous month, so you get to the maximum when the horse reaches age 10. --

Does that mean the age is going to get an exponential growth rather than a linear one? IE. ageing a 3 years old horse by 2 months gives less points than ageing a 8 years old.
Or still linear? But why mentioning that then in the first place? 8 years now give already more blup than 3 years.



Maybe I miss something but for now it sounds more like the gain won't differ much. At least the GP gain in the table sounds like it.
They mostly want to move the focus from training to ageing.
Shalassa
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Shalassa wrote:

The question about the exact calculation (new one) would be a start. But I doubt they share that secret with players (yet)


One of the people made a sheet on excel

Click to display
on the gains before and after. I personally can't really understand it but will post it in case anyone here can. She transposed it to a post so here goes.


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This is the BLUP with each aging, first is 0 months, last is at 10 years. I used a horse without a WoY so it ages by 2 months.

-100,00
-99,83
-99,51
-99,11
-98,62
-98,08
-97,47
-96,81
-96,11
-95,35
-94,56
-93,72
-92,84
-91,93
-90,98
-90,00
-88,98
-87,93
-86,85
-85,74
-84,60
-83,44
-82,24
-81,01
-79,76
-78,48
-77,18
-75,85
-74,50
-73,12
-71,72
-70,29
-68,84
-67,37
-65,87
-64,36
-62,82
-61,26
-59,68
-58,08
-56,45
-54,81
-53,15
-51,46
-49,76
-48,04
-46,30
-44,54
-42,76
-40,96
-39,14
-37,31
-35,45
-33,58
-31,69
-29,79
-27,87
-25,92
-23,97
-21,99
-20,00


and

This will be how much it increases each aging, forget the minus before it though, it is only the number that matters. First number listed will be how much your horse gained from going from 0 months to 2 months. Last number will be going from 9 years and 10 months to 10 years.

-0,17
-0,32
-0,40
-0,49
-0,54
-0,61
-0,66
-0,70
-0,76
-0,79
-0,84
-0,88
-0,91
-0,95
-0,98
-1,02
-1,05
-1,08
-1,11
-1,14
-1,16
-1,20
-1,23
-1,25
-1,28
-1,30
-1,33
-1,35
-1,38
-1,40
-1,43
-1,45
-1,47
-1,50
-1,51
-1,54
-1,56
-1,58
-1,60
-1,63
-1,64
-1,66
-1,69
-1,70
-1,72
-1,74
-1,76
-1,78
-1,80
-1,82
-1,83
-1,86
-1,87
-1,89
-1,90
-1,92
-1,95
-1,95
-1,98
-1,99
Wingman
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Oh deary me....

Click to display
From my understanding of this, they are basically altering the system so that it is not just at 0 BLUP that the GP gain will alter, but throughout the entire spectrum. In other words, while 70 BLUP should get you 85% of the GP gain with the current system, it might only make about 60/70%, depending on how they alter it... so if you want that 85% of the potential GP gain, you will need to either age it up a lot more or get more wins, both of which offer challenges.

Regarding the age, that is fine for fillies who are generally BLUPed using MAs. But what about the colts? You could argue that the fact that we can MA a filly earlier balances out the loss of APs for colts, but is the sacrifice not in the fact that we lose MAs even on non immortals after 30 years? So one step forward two steps back....

And wins.... XC and Western Pleasure are already chockablock on the regular with players entering their horses, my team has to blanket XC regularly with fillers to try and clear it out and find empty competition to BLUP with. What will it look like once this chance comes through? Not to mention, it is so handy to do just 7 XC/SJ comps as the fillers can handle 7 competitions in one day with enough energy, ie. two fillers per BLUP per player. Now we will need more than 2 fillers per BLUP.

Shalassa mentioned
Shalassa wrote:

For now it sounds like they want to give players a reason to blup to 100 instead of 70 but without giving any further details about the difference. Maybe they lower the GP gain for <100 blup but that doesn't mean that people will go for 100 then.

Personally I need about 40AP for 70 blup. 100 would need 60. Taking 1200 AP as example I could get 30 70 blups or 20 100
So unless 70 blup means less than 2/3 GP gain compared to 100 blup I will still run better with 70 blup. Of course I can't speak for others that's just my numbers but I doubt experience bluppers need much longer/shorter.


I would also like to know the numbers and be able to test this out, and I fully intend on doing so once Prepod comes out over here. I would like to know whether the overall GP gain from doing 30 BLUPs at just 70 BLUP would be greater than the overall GP gain from doing just 20 BLUPs at 100 BLUP.

The only issue with this logic is that while you're working away trying to get 30 BLUPs done, another team has only needed to do 20 BLUPs and have passed you out. While the APs may be looking better for you on a per-BLUP basis, the time it would take to do those 30 BLUPs is probably greater than the time it would take to do just those 20 BLUPs, even with the added time it would take to get your wins in...
Nymeria
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So..
40 from wins instead of 30,
80 from ageing instead of 40,
80 from training instead of 130

170 points for 70 blup. Ageing wise the best way will be:
80 from training + 40 wins + 50 ageing = 7 years 4 months


Personally I need around 6 years 4 months to get to 70 nowadays, with 7 wins. Full 20 wins would save me 1 or 2 ageings.
So in the end I would need a single year longer for 70 blup. Nothing too worrisome in my opinion. Bit annoying especially as I need to get all 20 wins but I can live with it.

Interesting is still the GP difference. The table still implies to me that the optimum on GP gain won't be 100. Otherwise the 8.28 blup would get much lower GP gain.
Shalassa
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